Designing a Dynamic Equipment System in Unity.

November 18, 2023 Dynamic, Equipment, Shader, Masking, Unity, Design

We want to have exchangeable equipment on our character # The goal is to give our players various items to choose from. For this example, our players will choose a weapon, armor for protection, and boots. We want to visualize these choices on the character. The imagined system should enable quick equipment swaps. All items get rendered on a player avatar. All items are mesh models # Weapons are simple meshes. ...

Technology Stack

December 24, 2022 Programming, Design, Spring-Boot, Unity, Techstack, Kotlin, Csharp

I started my game programming journey about a year and a half ago. I am somehow confident in programming Kotlin and liked the idea of a complete game in my favorite language. I planned to make a multiplayer game where you fight together to kill a boss. I played a lot of World of Warcraft in the old days but didn’t like the amount of work I had to put in to be able to play my favorite part of the game. ...

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