June 2, 2024
Buried Entrance,
Release,
Live
I could not decide whether to release the content directly to the live servers. Then, I discovered a nasty bug on the live systems and decided to take two steps forward.
So, I released the raid to live.
You might remember the old Pit of Elements and Firebound Forge level. They got a complete overhaul. Both are now part of the same raid Run of Elements. I’ve also added a new level right between them called Buried Entrance.
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May 5, 2024
Soul Towers,
Live,
Release
The Rework of Soul Towers is finished
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With new textures, decorations, and enemies. Say hello to our latest fiend Siphon: You can get a quick look at the level: Highlighting is working again.
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There were some bugs in the render pipeline. I learned a lot of stuff about the scriptable render pipeline. Thanks to Zemn for the bug-reporting
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There was a bug with the experience system. Experience on weapons didn’t show up on the compilation screen.
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April 28, 2024
Sludge Madness,
Live,
Release,
Escape Attempt
Today I can finally release the pending changes on the live servers. The primary changes are the new avatar compilation and the ongoing raid rework.
The raid rework isn’t finished. Yet I couldn’t find a reason to further delay the live update.
For this release, I re-enabled the Escape Attempt raid. It is a two-stage encounter with fights in the perimeter, and the final in the gateway.
In the perimeter you will fight the Custodian.
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April 21, 2024
Sludge Madness,
Live,
Release
It took the whole week to finish the lightning for the three levels. There is a tiny parameter: Pushoff on the Lightmap Parameter Asset. This parameter solved all issues with black stripes on the light-maps.
I will gradually rework all available raids. In this first release, only Sludge Madness is playable.
Sludge Madness is a 3-stage raid.
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You start with the well-known encounter. It derives from the initial Sludge Madness raid.
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April 14, 2024
Sludge Madness,
Live,
Release
Last week I was busy. I made some progress on the Sludge Madness raid. It will be a 3-level raid.
The existing library will contain the first encounter.
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After you killthe Murkas you can progress into the next stage.
You will fight the Gooness and Phenias in the Laboratory.
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After that, you will progress to the final fight in the auditorium.
The demon Varanoth awaits you in the auditorium.
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February 11, 2024
Academy-Halls,
Live,
Spawns
I am proud to release the first update this year. The Academy Halls update is now live.
I will give you a quick overview of the update. If you are interested in more details, you can read the previous dev logs.
But first, I want to thank Madraox for his work. Most of the voxel monsters, their animations, and a lot of decoration originate from him.
Academy Halls is a world map.
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December 31, 2023
Level,
Live,
Release,
Rework
I used the holidays to rework the training area and tutorial and added a new world zone.
Compilation Core
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After leaving your cell you will now enter the Compilation Core.
It acts as a connection to other world levels. I plan to add an area for raid creation and another hallway for more zones.
Training Hall
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Also, I overhauled the training area design. It now looks more sci-fi and cybernetic.
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December 24, 2023
Adamant,
Live,
Release
In the last weeks, I focused my efforts on adding a new adamant difficulty. The latest update releases it to the live server. The difficulty is only accessible through a Cipher. You get a Cipher by completing a challenging level.
Adamant raids introduce new raid mechanics. You can read about them in the previous dev logs. To further complicate things, adamant raids have weekly changing obstacles. These are additional effects, that will try to kill you.
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