New Talent Trees for all Weapons

March 17, 2024 Crafting, Equipment, Teaser, Concept, Talents

I can finally show you more progress for Raiding.Zone. I need to rework all talents for all weapons, armors, trinkets, and boots. Weapons and boots are more or less done. I think I can finish the armors and trinkets next week. The new talent trees are circular # Each weapon has 16 unique talents. You start to skill them from the center. The red circles are ultimate talents that grant you additional spells or auras. ...

Avatar Compilation GUI

February 25, 2024 Crafting, Equipment, Teaser, Concept

I planned to release something to the beta servers this week. However, I underestimated the effort needed to implement the new equipment system. Nevertheless, I can show you the avatar compilation interface. You select your equipment blueprints on the Loadout screen. # All items have a material cost associated. You can see the material cost at the bottom. You can also see all currently available spells there. The name for the new avatar gets prefilled through a name generator. ...

Crafting and Equipment Teaser

February 18, 2024 Crafting, Equipment, Teaser, Concept

I want to introduce you to a new crafting and equipment system. There are multiple reasons to overhaul the current one. The current equipment system is functional and customizable. It has some serious downsides. Passive effects are present in talents and essence combinations, which makes it hard to keep track of them. You cannot use different talents and essences on the same weapon. Essences allow you to easily overpower your character through stat-stacking. ...

Adamant Teaser

December 3, 2023 Adamant, Teaser, Visuals, Shadergraph

First, I want to apologize for missing the Twitch stream this Sunday. I was sick and couldn’t find the energy to stream. New Difficulty Adamant # I want to introduce you to a new difficulty level. It is called Adamant and has more boss mechanics, than the Challenging difficulty. I spent the whole week finding a concept how to implement it. I had some ideas for boss mechanics but nothing for loot and rewards. ...

Teaser: Pit of Elements

October 7, 2023 Teaser, PitOfElements, Weapons, SiphonAndCarnage, WaterStream

I want to introduce you to the new level Pit of Elements. You will fight against the elementalist Khorin. He controls rocks, thunder, fire, and the tides. There are also new weapons as a reward for the boss fight. Thanks to Madraox for providing the tree model on top of the valley! Water Stream # Water Stream is a healing weapon. It has its inspiration from the healing shaman in WoW. ...

Progress Report: Firebound Forge

April 8, 2023 Patchnotes, Earlyaccess, 3d, Teaser, FireboundForge

The last 3D level is completed. All five levels are now playable. The Firebound Forge is quite tricky. It is a level with two bosses Iphrit and Zorn. Iphrit is a elemental smith, and Zorn a furious dragon. If they stand together they will buff each other. If Zorn’s fire breath hits Iphrit he will enrage. You have to dodge meteors and cool yourself if you get too blazed. ...

Progress Report: Sludge Madness

April 1, 2023 Patchnotes, Earlyaccess, 3d, Teaser, SludgeMadness

I’m glad to announce that I got another level done. This time you are in the library of an evil alchemist. He summoned an army of goos. Can you defeat their condemned spirit? The fight is quite intense. There are a lot of area effects are avoidable. In the video, I had to drag the bots a lot of time to move them out. You get to see the healer gameplay for the first time. ...

Progress Report: Bloodshed Arena

March 25, 2023 Patchnotes, Earlyaccess, 3d, Teaser, BloodshedArena

In the last two weeks I migrated the bloodshed arena into 3D. The battle is a lot more challenging than the Arcane Factory. I optimized the skeleton of characters and npcs to better match my animations. Furthermore there is a new weapon available in 3D. The Versatile Crossbow is a ranged weapon with a variety of ammunition available. The next level to migrate will be the Sludge madness.

Progress Report: Arcane Factory

March 11, 2023 Patchnotes, Earlyaccess, 3d, Teaser, ArcaneFactory

The 3D migration progresses a lot slower than I expected. I had to get my head around a bunch of conceptual stuff. The concept I used for animation was unintuitive. Furthermore, the 3D area effects need a height to look like they should. Blender is an incredible tool but the learning curve is steep. I used it for character rigging, and it works far better than the “MagicaVoxel-Toolbox”. Nevertheless, I completed the “Arcane Factory. ...

Raiding Zone in the Third Dimension

February 25, 2023 Patchnotes, Earlyaccess, 3d, Teaser

Raiding Zone in 3D # I gathered a lot of critics and advice for my game. I concluded that I could not market my game as a 2D-TopDown game. It’s not appealing enough to gather any audience. So this is my first teaser for the 3D-Version. The level in the video is the only playable right now. It has all features that are present on other levels. The server calculates the map in 2D, but all textures and effects are now in 3D. ...

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