Run Animation, Target Selection and Camera Movement

June 23, 2023 Patchnotes, Target-Selection, Camera, Skeleton

There was a lot of activity in the last two weeks. We performed a playtest on 15.06. I gathered a lot of constructive feedback. The primary improvements recognized are the following: Need for more suitable run animation Better visibility for the selected target If the camera collides with a wall and zooms to the player, it should automatically zoom out if I increase the distance to the wall again. New run animation # To improve the running animation, I had to fix the skeleton first. ...